
#Rimworld mod maker mod#

xml coding that makes your hairstyles work in-game + About folder that has the "About.xml" for descriptions and preview image, along with the unique Steam Workshop ID.

Every mod folder has to look like this. xml before so you are here to learn from the masta of disasta (cause I keep breaking my mods, rip). I drew the Tanya hair by mouse only and so can you!
#Rimworld mod maker how to#
I repeat: This tutorial is NOT a drawing tutorial, I will not put too much emphasis on how to draw a hairstyle since I believe in you that you can do it by yourself. When you are finished and you've done things correctly as listed, you will have a folder looking like this. You don't need a "west" side since the game can use the east side of the head as well, this is only if you want extra detail. If you flip the head yourself, you will run into issues. Make sure if you are doing the "west" side of your hair or headgear, you still do it with a head facing the east since it is RimWorld that automatically flips it in-game. Make sure you name the hair like this: (YourName)_south (YourName)_east (YourName)_north (YourName)_west, the case is sensitive and you may run into missing texture errors if you name them wrong. When you are finished, make sure you save as. For this example I use "Tanya" from Red Alert 2 (Only RTS OGs will know the struggles), I find different views of her hairstyle, draw and shade accordingly.

Make sure your hair is white color and your shading is black or other shades of black since the game will automatically color your hair You only need 3 views (south, east and north) for hairstyles. You will pick normal because RimWorld automatically scales the hair based on the normal style, if you draw over the narrow head style it will look squashed on normal You have to open RimWorld's original head files since this will be accurate to the resolution your hair needs to be, otherwise you may run into texture issues because you saved your hair the wrong size
